Now live: v0.17 of the demo!


This update brings a huge number of clarity and quality-of-life improvements, as well as loads of bug fixes!

New stuff:

  • you can now change how large the game is when playing in windowed mode
  • changes to windowed resolution or fullscreen mode now have a 10s reversion timer

Clarity and visual improvements:

  • the following things now highlight when hovered:
    • hit and stand buttons
    • Player’s ID Card
    • Score Cards
    • Land Card (aka pause menu card)
    • draw pile top card
    • small buttons (like back, peek, and swap)
  • hovering is now a bit juicier, cards will move up and highlight quicker than they move down
  • hit and stand buttons now have a sound effect
  • viewing your deck out of combat will now show the state of cards that have persistence between encounters - i.e. Loyalty Card stamps, Baseball Card value
  • chip text now changes over a short period so you can see it changing
  • adds a specific animation for spending/losing chips
  • chip text now turns red while you are spending/losing chips and when chips are 0 or less
  • hit and stand buttons now pulse their highlight slightly
    • hit button: when there are no cards in play
    • stand button: when score is equal to bust limit
  • adds a damage animation for when damage is dealt by cards such as Scratch and Trap Card
  • adds a sound effect that plays when a card's value changes
  • cursor now correctly scales to resolution, and is correctly set on start up too
  • background now fades between the old and new floor on floor transition

Bug fixes:

  • rebalances the volumes of some of the music and sound effects
  • default volume is now 2 instead of 5
  • ensures that if you have no cards in play pile, discard pile, draw pile, or hand you may still stand
  • prevents interaction with cards during the damage animation
  • Glitched Card now lists what the on play effect it copied did
  • Glitched Card can now get any obtainable card (i.e. its pool now includes Tarot cards)
  • reworks the way that mystery card reward works, now includes a wider pool of cards
  • fixes a bug where the card description would get stuck on screen when hovering a card created by another card that was being moved into the draw pile
  • fixes a bug where the opponent would hit once more time after being defeated by damage dealt by a Scratch or X Wheel of Fortune
  • fixes a bug where card would briefly appear on top of the draw pile when moving to the player's hand
  • fixes a bug where playing a card that was put into your hand by SD Card could cause a second hit
  • fixes a bug where Glitched Card copying a Scratch would not result in 3 damage being dealt
  • changes the descriptions of VII The Chariot and XI Strength to make it clear that they force the opponent to stand
  • fixes a bug where Glitched Cards would keep art overlays (such as Loyalty Card stamps, Birthday Card candles, etc.) even after switching to a different card
  • fixes a bug where choosing the colour of the Birthday Card candle would affect the state of the RNG
  • fixes a bug where Birthday Card candles would be granted for playing the card, rather than according to the value of the card after being played (have fun limit breakers!)
  • Scratchcard no longer sets its value to 0 on discard
  • fixes a bug where Gravecard on click effect could be triggered multiple times in some cases
  • some further performance improvements to do with hovering cards and previewing/choosing from very large piles

Files

DnDG_web_2023-11-15b.zip 44 MB
Nov 15, 2023

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