Now live: v0.19 of the demo!
Dungeons & Degenerate Gamblers » Devlog
This update is focused on two main areas:
- keyboard/controller support
- quality of life and clarity improvements
Here are the change notes:
Steam Deck and Linux support:
- Steam Deck and Linux versions of the game are now available on Steam!
Keyboard and controller support:
- adds keyboard and controller support
- the game is now fully playable with a keyboard or controller
- input glyphs will appear on screen during encounters or when hovering cards to show you how to use these features
- lots of changes have been made to support this, far too many to describe here!
- has been tested successfully with: Xbox controller, Playstation controller, and Steam Deck
Event changes:
- adds new animations for adding a card to your deck, permanently burning a card in your deck, and modifying a card in your deck
- changes the mystery card to require spending chips to reveal it. You can then choose between all four reward cards
- Cards with permanent changes (like Loyalty Card and Birthday Card) are now correctly shown in events like Have a Drink, Trade Offer, and Coin Flip
- makes the Four Card Shop and the Eight Card Shop the only shops you can see in the tavern (so that you have more chips built up by the time you see the more expensive shops)
Slot Machine shop:
- now rerolls immediately after buying the three cards
- prevents paying to spin the slot machine if you will not have enough chips to also purchase the 3 cards after spinning
Four Card Shop:
- cards now cost 95 chips (from 115)
Counterfeiter:
- now visually shows the cards value increasing/decreasing
Have a Drink:
- Beer now damages you by 5
- Beer and a Shot now gives a Loyalty Card with 1 stamp
- House Special now damages you by 8 and gives a Loyalty Card with 3 stamps
- Loyalty Card is now visually moved to the ID Card to show that it is being added to your deck
- options in this event that would kill you can now be taken but leave you at 1 health
Card Removal shop:
- now locks the more expensive options until the cheaper options are purchased first
Crypto Bro:
- now shows the value you sold for
- now shows the ATH after you sold so you can see how close you were to the top
- positioning changes to better layout this event
Stay a Night:
- Fancy Room now heals 15
- Cheap Room now heals 8
- the No Sleep option can be taken even if health is below 5, will leave you at 1 hp (to prevent soft locking on this event when low on both chips and health)
Card changes:
- the suit of Loyalty Card is now Hearts
- changes Official Trump Card to take 2x chips and have Nothings as its suit instead of Diamonds. Since most of the time it would be used to create a blackjack it was just adding extra cognitive load to the player to have to work out if the refund was worth it or not.
- Gerald from Riveria now correctly waits until burn animation completed before moving to the next turn
- Negative Clubs and Spades now reduce the number of that suit counted for "on a winning blackjack" bonuses, rather than reducing damage or shields directly
- standardises and improves clarity of the description of Negative cards
- changes the reward pool to only include negative cards of suits the player has standard cards of in their deck
- changes clicking a card to count as taking a turn
- changes Double Back Card's effect to:
- On click: has no effect.
- flips the numbers scratched off on Scratchcard by 90degrees so that they are more readable
On Click consistency:
- fixes cards with On Click effects to be more consistent when they are clicked while in the opponent’s play pile:
- Dark Flower
- Now correctly discards and adds Halves to the card owner’s play pile
- Credit Card Knife
- Now damages the card owner’s opponent
- Transit Card
- Now correctly discards and moves card from card owner’s draw pile to the other draw pile
- Insurance Card
- Now correctly burns the card owner’s card and takes card owner’s chips
Encounter changes:
- Bard now gives 49 chips (from 50)
Sound changes:
- adds a sound effect to the card fan animation when choosing a starting suit
- fixes a bug where highlighting a card while one was burning would cut off the burn sound effect
Clarity and QoL improvements:
- adds future rooms to the event/encounter choice screen so that you see how far through the floor you are
- speeds up the animation of the cards being dealt in the event/encounter choice screen
- the player now starts with 25 chips to match the dealer's 25
- improve the wording of the Coin Flip event to make it clear what you are betting on before committing a card
- changes ‘skip’ event button and ‘done shopping’ shop button to say ‘leave’ instead
- standardises the location of the ‘leave’ buttons
- changes ‘skip’ card reward button to say ‘skip rewards’ instead
- changes the hoverable elements (like Chips, Advantage) to use a consistent position for their explanation text, rather than wherever the mouse was when it entered them
- moves the lock icon so that it is partially visible even when other cards are covering the locked card in a pile
Bug fixes:
- caps Advantage at a maximum of 999
- fixes a bug where Sofa Sleeper event Give a Card option choice text was being set incorrectly
- fixes a bug where a card played directly by Booster Pack whose on play effect meant that card was worth 11 or more did not trigger the Big Blind Chip
- fixes a bug where cards in hand while having no Advantage would show up as grey when making a choice
- fixes a bug where cards that had been burned during this encounter would be invisible when previewing deck
- fixes a bug where the 8 card shop would not show the "not enough chips" error message
- fixes a bug where Unique Chips were hoverable after being chosen in the Unique Chip Reward screen
- fixes a bug where you could pay for an event that then required a choice (like counterfeiter or card removal shop) and then click the 'leave' button
- fixes a couple of bugs to do with whether discard pile, draw pile, score card, and id card were being considered hoverable or navigatable while peeking
- fixes a bug where clicking the land card with the mouse then clearing the pause menu meant it wasn't clickable again until some other action was taken (i.e. hitting, standing, playing a card)
- fixes a bug where using a Credit Card Knife on a Trap Card would freeze the game
- fixes a bug where bust limit exceeded effects weren't being triggered by cards like Jack in the Box and Flash Card
- fixes a bug where the card art of Jack in the Box would not change for this encounter when changed to a Jack of All Trades by VIII Justice
- fixes a bug where cards moved into play pile by opponent played that would usually go to hand were not clickable (i.e. played by SD Card or Booster Pack)
- fixes a bug where the untraded cards from Trade Offer and the unchosen cards from Memory were not being added to The Collector/Gambler deck for the encounter afterwards
- fixes a bug where the text on the sell choice on Charred Lizard still said 10 chips
- fixes some issues where player settings files could get corrupted and have invalid sound and music volume settings
- fixes a bug where clicking very quickly on the Memory event could cause strange behaviour
- some minor performance improvements
Dungeons & Degenerate Gamblers
You've never played blackjack with cards like these!
Status | In development |
Author | Purple Moss Collectors |
Genre | Card Game |
Tags | blackjack, Deck Building, gambling, Godot, made-in-new-zealand, Pixel Art, Roguelike, Roguelite, satire, Singleplayer |
Languages | English |
Accessibility | One button |
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