Now live: v0.15 of the demo - the Lounge!


Finally, the Lounge is here! 

This is by far the biggest update I’ve ever released for the game, and I’m really excited to see how you all play with the new cards, encounters, and events.

Thank you for your continued support, it is so motivating to see how much people are enjoying the game! 

New stuff:

  • unlocks the Lounge!!!
  • the Lounge has 6 new encounters: Card Shark, Luck Pusher, Teacher, Paparazzi, Gambler, and Bouncer


  • and 3 new events: Sofa Sleeper, Three Card Monte, Memory
  • adds a change indicator to the score card that shows what your new max score is when it is changed
  • adds bust limits to the Score Cards so you always know the current bust limits


  • adds a change indicator to cards when their value is changed

  • adds a new card burning animation
  • when you lose chips diamond icons will now move from the ID Card to the card that made you lose chips 
  • updates card art for a few cards that were hard to differentiate when bunched up tightly (Valentines Card, 10s, 11s, 12s, 13s, 21s, Rules Card, Jack in a Box, Kanban Card)

New cards:

  • Pi of Spades | Clubs | Diamonds | Hearts

On play: Set the value of this card to 3. On stand: If you are below your bust limit, increase the value of this card by 1.

  • Half a Spade | Club | Diamond | Heart

On play: Set the value of this card to 0. On stand: If you are below your bust limit, increase the value of this card by 1.

  • Green Card

On play: Choose a card from your play or discard pile to put into your opponent’s draw pile.

  • Insurance Card

On bust limit exceeded: lose 50 chips, burn your most recently played card that isn’t this card, and burn this card.

  • Library Card

On play: Locks. Choose a card from opponent's draw pile and put it in your draw pile. Every time that card is discarded you lose 5 chips.

  • Flash Card

On play: randomly select a number from 1 to 10. While in play: can be clicked to change the value of this card to the selected number.


Balance changes:

  • changes playing a card from your hand to act as taking your turn
  • support for stand points other than 4 under bust limit
  • Loyalty Card and Trump Card now set your score to match your bust limit (instead of 21)
  • Negative Aces reworked - they now behave like regular Aces - i.e. they will reduce their value automatically on bust limit exceeded rather than having to pick -1 or -11 when played
  • adds the 4 cards created by Terminate the Tower to the card reward pool
  • adds a Scratch to Alucard's deck so that this encounter can't go infinite
  • gives Alucard a 13 and 21 of Hearts, and changes his hp from 50 to 52
  • changes XIII Death to have a value of 13

Clarity and visual improvements:

  • visually moves the Kanban Card into the draw pile
  • visually moves Jack of all Trades created by VIII Justice into the draw pile
  • hit and stand buttons are now hidden during the loss animation
  • intent indicator is now hidden after you win or lose
  • disables the stand button when there are no cards in the play pile
  • Magic Trick Card now changes base to base Magic Trick Card art on play so that it’s clearer that it is worth 0 until a choice is made
  • adds choice text for Yellow Card
  • flips the portraits for: Poker Player, Manager, Slime
  • Bug fixes: 
  • fixes a bug where choice helper text wasn’t showing for Rules Card, Charred Lizard, and Scratchcard
  • fixes a bug where you could click cards in your hand while they were burning
  • fixes a bug where Jack in Box that selected "nothings" as its suit would say "special" instead
  • fixes a bug where Gravecard number was in front of Card-aver hand
  • fixes a bug where cards that put other cards into the draw pile could never put that card on the bottom of the draw pile
  • fixes a bug where having multiple Blood Donor Cards would only trigger the healing and reduction effect once
  • fixes a bug where Glitched Card wouldn’t play its effect when played from hand or from Booster Pack
  • fixes a bug where The Devil damage multiplier was being applied before clubs were added to the damage dealt
  • fixes some inconsistencies with burning the Ones creates by Dark Flower
  • fixes some weirdness to do with swapping piles with Reverse Card and 0 The Fool 
  • fixes a bug where cards that were shrouded would show their name and description when choosing from them (e.g. when XVIII The Moon in play and then a Business Card played)
  • fixes a bug where cards played from hand would not trigger Time Card or Blood Donor Card
  • fixes a bug where the "enter next area" card description didn't have a space between "underground" and "casino"
  • fixes an issue where score was updating too often, causing Credit Card to briefly bust you

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