Now live: v0.13 of the demo!


New cards:

- adds Yellow Card and Red Card to the game!

Yellow Card: 

On play: Choose a card in opponent's play pile to mark with a Yellow Card, then put a Red Card into your draw pile.

Red Card:

On play: Burn any cards in your opponents play pile that are marked with a Yellow Card. On discard: Burns.

New stuff:

  • adds an ‘intent indicator’ to the opponent. This will show you when the opponent has already stood (and cannot take further actions) and what limit they will stand at
  • finally, a new and much improved cursor!
  • changes Blank Card effect to: “On 1st play this encounter: choose the value (from 1 to 11) for the Blank Card to take for the rest of this encounter.”
  • the escape key now pauses the game just like clicking the land card would. Note that this is only possible when the land card is clickable

Bug fixes:

  • cards that add a card into the draw pile now insert it to a random position in the draw pile rather than shuffling the whole draw pile. 
    • this means that cards like Cue Card and Kanban Card work more consistently
      • (unless of course the new card is inserted between Kanban and the chosen card)
    • card description updates to match this change
  • cards no longer reset their art or suit to the default for that card when discarded
  • Glitched Card now correctly retains its suit, value, name after discarding
  • makes the card art of several cards match the recent font improvements
  •  clarifies The Devil description (you need a winning blackjack to deal 6x damage)
  • fixes a bug where Loyalty Card wouldn’t set score to 21 if it’s value was not 0
  • fixes a bug where Gravecard that was swapped to opponents side could be rerolled endlessly 
  • Memory Card now visually moves the copied card into draw pile

Files

DnDG_web_2023-09-12.zip Play in browser
Sep 12, 2023

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